**Programs Used**
Map Editor Used:             QERadiant
Compiling Utility:           Q2Beaver
Sound Editor and Recorder:   Voyetra Audio View
Graphics Editors:            Paintshop, MS Paint and Wally
Demo editor:                 Keygrip obviously, what else is there?
Pak editor:                  Qped
Compiling Machine Specs:     P-400, 96Ram

**Music Used**
Megadeth- Take No Prisoners for the opening demo
Megadeth- In My darkest hour at the beginning of Strogg Outer Storage Facility
Overkill at the beginning of Stroggos Crossing
Faith No More at the beginning of Nav Alpha
Assorted cuts from the Half-Life cd made up music in Helpless, Nav Alpha and PassThru
Two cuts from the Tool album Aenima were used in Refinery(part2) and the beginning of Bossman

**Compiling Times**
Sorry, no compiling times. I do know they were all under 2.5 hours for the entire BSP, Vis, and Light process though, With the exception of Doorway to Jorg, which was in the 5 hr range.

                         ///// Miscellaneous Info \\\\\

**Map PlayThru Sequence**

Start - Start
Intro -demo (dm2.file along with .bsp)
Outstore - Outer Storage Area
Gorge -Stroggos Crossing
Alpha -Nav Alpha
Operations - Operations Facility
Alpha -Nav Alpha
Ride01 -JoyRide
Ride02 -Doorway to Jorg (very short passthru, youll be back later)
Glpg -Gladiator's Training Ground
Ride02 -Doorway to Jorg
FlyBy -FlyBy
Comm1 -Refinery
Comm2 -Refinery
Ride02 -Doorway to Jorg
Bossman -Bossman
End cinematic

**Brush Counts**
//Note-Comm1 and Comm2 were originally one level\\

Demo Map: 899 bruses
Outer Storage Area: 2034 brushes
Stroggos Crossing: 1249 brushes
Nav Alpha: 612 brushes
Operations Facility: 2526 brushes
Joy Ride: 629 brushes
Gladiator's Training Ground: 1976 brushes
Doorway to Jorg: 1865 brushes
Flyby: 392 brushes
Comm1: 1311 brushes
Comm2: 1480 brushes
Bossman: 981 brushes


